In the third season, which picks up in March 1986, Mutiny leaves Texas for the big leagues of Silicon Valley. Founders Cameron Howe and Donna Clark search for the idea that will launch Mutiny as a player, but new collaborators test their partnership. Gordon struggles to find a place within his wife's company as Joe McMillan builds upon his empire, reinventing himself with a bold play that shocks the Valley and sends him back into the lives of his old partners.

In the third-season premiere, Donna and Cameron explore their options to expand beyond chat. Meanwhile, Gordon settles in at Mutiny; and Joe launches his latest product.

While Cameron and Donna struggle to find venture capital, Joe hires a key coder, leaving the rest of the team at a loss.

Gordon and Donna's personal life bleeds into work, causing tension at the office; Joe meets with the MacMillan board.

A game of laser tag teaches Gordon the importance of teamwork; Donna and Cameron disagree on their acquisition.

Donna and Gordon treat themselves to a vacation at home instead of camping; Joe and Ryan have a revelation; Cameron and Bos return to Texas.

An offer to purchase Mutiny creates tension; Gordon and Cam bond over video games while Donna has a weekend to herself; Joe faces off against the board.

Joe and Ryan face the consequences of Joe's decision; Gordon experiences a crisis of conscience; Donna and Cameron fight about the future.

Diane, Bos and Donna hit the road in hopes of building support for Mutiny; everyone else awaits the big day; Joe approaches Cam for a favor.

Donna tries to bring everyone together at Comdex with her vision of the internet's future; Gordon faces a strong-willed Joanie.

Donna's vision creates a spirited discussion over the next big thing, and how to achieve it. The end result may not make everyone happy.